![]() The Root is at value 1, along with maybe first one or two keys near the mesh surface at a high value (like 0.8-0.95), with maybe some lower values as it heads towards the tip, just so you actually get some movement. This does mean that you do also need a fair number of particle keys (vertices or segments) on the hairs, both so that it has more points to interact with to calculate the simulation and so that you can control or limit how much it all moves down the strand. ![]() The main settings that control that are the weight on the keys for each main hair particle strand and the Goal Strength. About the most you can do is funny enough reduce or minimise the amount of movement, in order to keep it all together. Once things really start to move, they can quickly start to just fly out of control. Controlling Hair dynamics in Blender can be very hard, since for the most part one has very little real control. ![]()
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